But the thought that keeps circling, the one I can't quite pin down and examine, isn't about the man he shot. It's about the people he didn't shoot. The ones in Millhaven.
He rerouted. When I told him the third pursuit vehicle was coming from the north and the town was between us, he didn't calculate the odds of getting through Millhaven without civilian casualties and decided the odds were acceptable. He didn't weigh the tactical advantage of a populated area against the risk to bystanders and pick the option that served our mission. He said "alternate route" before I even finished the sentence, like the possibility of running a high-speed pursuit through a town of two thousand people wasn't an option that existed in his operating system.
That matters to me. More than I expected it to.
Because the version of this story that Poe would tell, the version that the Maddox crew would tell, is the version where the mission comes first. Where the objective justifies the means. Where the people you're trying to save are worth the risks you take in the process, and those risks sometimes include other people who didn't volunteer to be part of the calculation.
I grew up on the periphery of that logic. I heard it in the conversations Poe had with Arrow late at night when he thought I was sleeping. I heard it in the justifications that followed the jobs that went wrong, the ones where "collateral" was a word that showed up in the after-action report and got treated as a line item instead of a life.
I never fully accepted it. That's one of the reasons Poe kept me out. Not because I couldn't handle the operational side. Because I asked questions about the operational philosophy that he didn't want to answer.
Render didn't treat Millhaven as a calculation. He treated it as a constraint. A hard line. The town existed and therefore the town was off the table, full stop, no analysis required. The logging road was worse tactically. The mill site was a dead end. The river crossing nearly killed us. Every choice he made after "alternate route" was a choice that accepted higher personal risk in exchange for zero civilian exposure.
I want to ask him about it. Whether it's principle or instinct. Whether the Maddox crew as a whole operates that way or whether Render is an outlier. Whether there have been times when the line didn't hold, when the mission and the bystanders ended up in the same place and the mission won.
I want to ask, but the forest is cold and our clothes are wet and the man walking ten feet ahead of me is carrying the only bag we’ve got left with the economy of motion that says he'll walk twenty miles or forty or a hundred if that's what it takes to get us somewhere safe.
The questions can wait. The walking can't.
Mile eight, by my rough count based on pace and time. We've been going for nearly three hours. My legs are numb from the knees down, a combination of cold and fatigue that makes each step feel like I'm walking on stilts made of wood. Render's pace hasn't slowed but I catch him favoring his right side in a way that tells me something is bothering his left leg. He hasn't mentioned it. He probably never will.
"We should stop," I say. "Five minutes. Check the equipment."
He looks back at me. Assesses. I know what he sees: a woman in soaked clothes with blue lips and a determined expression that's doing most of the work of keeping her upright. Whatever calculation he runs, the answer comes back in my favor.
"Five minutes."
We sit on a fallen log in a small clearing between two ridges. The sun is lower now, the light turning gold in the way it does when afternoon starts thinking about giving up and becoming evening. I pull the laptop from the sealed bag and open it.
It works. The screen lights up. The ghost layer is still running. The Orchid channel is still active, still receiving, still invisible.
The relief is so intense it feels physical. A warmth that starts in my chest and spreads outward, counteracting the cold in my clothes for just a moment. This machine is our lifeline. Everything we need to find our friends, plan the rescue, and coordinate with Knight and Dean is on this screen. If the river had killed it, we'd be starting from nothing.
"Check the channel," Render says. He's standing beside the log, scanning the trees. Even during a rest stop he doesn't sit.
I check. There's a new packet from Orchid. Timestamped forty minutes ago. She's still sending. I decrypt it with fingers that are stiff and clumsy from the cold and the data unfolds on the screen.
New intel. Ross is increasing security at the facility. Two additional guards added to the night rotation. A scheduled "transfer assessment" is set for seventy-two hours from now, which Orchid believes means Serafina is evaluating whether to move everyone to a secondary location.
Seventy-two hours. Three days. If Serafina moves them before we can act, we lose the facility we've mapped, the guard schedule we've analyzed, and the inside asset we've verified. We'd be starting the entire intelligence-gathering process over from zero.
"Three days," I tell Render.
He processes this the way he processes everything. Silently. Completely. Without visible distortion.
"Then we have three days," he says. "Starting now."
We walk.
The forest begins to change around mile twelve. The pines thin and the underbrush gives way to the scraggly secondary growth that signals proximity to developed land. We start seeing signs of human presence: an old fence post leaning at a drunken angle, a coil of wire half-buried in leaves, the rusted skeleton of something that might’ve been a truck or might’ve been a tractor.
By mile fifteen the trees have opened up enough that I can see the sky properly for the first time since we entered the forest. Twilight. Purple and orange in layers that look like someone poured watercolors across the horizon. Under different circumstances it might be beautiful. Right now it's a clock. Darkness means we can approach the city without being seen. Darkness also means we can't see what's approaching us.
We hit the first paved road at mile seventeen. It's a two-lane state route with no shoulder and no traffic. Render stays just inside the tree line, paralleling the road rather than walking on it. I match his path. The pavement looks inviting after eight hours of forest floor but inviting is another word for exposed and exposed is something we can't afford.
The industrial district appears as a change in the skyline. Flat-roofed buildings. Water towers. The angular silhouettes of loading cranes at a freight depot that's gone dark for the night. Render navigates through the district the way I navigate code: with an intimate knowledge of the structure that comes from having been inside it many times before.
The storage unit complex sits behind a chain-link fence on a dead-end street that smells like diesel fuel and neglected concrete. Twenty units in two rows. Metal roll-up doors painted a gray that's turned to various shades of rust. A security light at the entrance that Render avoids by slipping through a gap in the fence on the north side.